QUOTE(deja andyroo @ Apr 20 2006, 09:18 PM) [snapback]70035[/snapback]
Very glad to see Super Metroid on all lists so far. That was the first game I ever got really hardcore about, and I still play through it roughly every other year and love it.
The boss battle at the end was just so, so epic. That's what sticks out in my mind. Probably the first time I ever felt emotional pull with a video game, and they did it with shitty graphics, no dialogue, and a fantastic soundtrack. Until that point, completing a game for me was done just so I could say "I beat it".
In that game, I wanted to kick her ass so bad because of how she fucked me and my little buddy over.
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Half-Life 2/Halo Series comparison/complaint/question:
Last night I got through the Kanals, and made a lot of headway on the little water-scooter. Its a fun game, and I find myself getting surprisingly intense at times. Those flying saw-blades coming out of the dark in a confined tunnel, and that creepy "whirring" noise buzzing around the home theatre is creepy and claustrophobic. And I know that the best is yet to come (i.e. Ravenholm).
But here's my gripe: everything so far is just too damn confined. The entire game has been: run around stack of boxes, jump through abandoned train car, crouch through tunnel, etc. Once I got the water scooter, I'm confined to that damn river with huge walls on both sides.
There is no huge scope and grandeur to it. In the first hour you can rarely see more than 10 feet in front of you, and I don't think I've ever seen the horizon even from the river. The topography that I can actually access seems really, really small and the game is really linear taking me from Point "A" to Point "B".
I've never been a huge FPS fan. Goldeneye ruled back in the day, but the genre left me cold until Halo 2. I had even blown off Halo. But I love both of the Halo games' campaigns, largely because the scopes of the games were so huge. Oceans that disappear on the horizons. Mountains. Cliffs. 30 story water falls. Huge structures to scale and climb. Wide open valleys that serve as battle arenas, full of rocks and cliffs and trees that you can choose to use or not. Flying thousands of feet into the air and divebombing enemies.
The Halo games just seems so much larger, and that openness made it fun to watch and play.
Half-Life 2 just doesn't have that same feel. I know I'm really early into it. Somebody please tell me that this changes as I progress. Otherwise, its sort of disappointing.
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